NekViscousSurfaceForce

Compute viscous force that the fluid exerts on a surface

Description

This postprocessor computes the integral of the frictional component of the stress tensor over a boundary, multiplied by negative 1 in order to compute the force that the fluid exerts ON the boundary,

where is the boundary of the NekRS mesh and is the unit normal of the boundary with components . This postprocessor will either return the component, component, component, or magnitude of this force.

The boundaries over which to compute this postprocessor in the NekRS mesh are specified with the boundary parameter; these boundaries are the sidesets in NekRS's mesh (i.e. the .re2 file). You can specify more than one boundary, with syntax such as boundary = '1 2'. To be clear, this postprocessor is not evaluated on the NekRSMesh mesh mirror, but instead on the mesh actually used for computation in NekRS.

Example Input Syntax

As an example, the postprocessors below compute the pressure surface force on various sidesets in the NekRS mesh.

[Postprocessors]
  [viscous_1]
    type = NekViscousSurfaceForce
    boundary = '1'
    mesh = 'fluid'
  []
  [compare_x]
    type = SideIntegralVariablePostprocessor
    variable = f1
    boundary = '1'
  []
  [compare_y]
    type = SideIntegralVariablePostprocessor
    variable = f2
    boundary = '1'
  []
  [compare_z]
    type = SideIntegralVariablePostprocessor
    variable = f3
    boundary = '1'
  []
  [sum]
    type = ParsedPostprocessor
    expression = 'sqrt(compare_x*compare_x+compare_y*compare_y+compare_z*compare_z)'
    pp_names = 'compare_x compare_y compare_z'
  []
[]
(test/tests/postprocessors/nek_viscous_surface_force/nek.i)

Input Parameters

  • boundaryBoundary ID(s) for which to compute the postprocessor

    C++ Type:std::vector<int>

    Controllable:No

    Description:Boundary ID(s) for which to compute the postprocessor

Required Parameters

  • componenttotalComponent of viscous force to compute. 'total' takes the magnitude of the viscous force, while 'x', 'y', or 'z' return individual components.

    Default:total

    C++ Type:MooseEnum

    Options:x, y, z, total

    Controllable:No

    Description:Component of viscous force to compute. 'total' takes the magnitude of the viscous force, while 'x', 'y', or 'z' return individual components.

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, TRANSFER

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM.

  • meshallNekRS mesh to compute postprocessor on

    Default:all

    C++ Type:MooseEnum

    Options:fluid, solid, all

    Controllable:No

    Description:NekRS mesh to compute postprocessor on

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

  • outputsVector of output names where you would like to restrict the output of variables(s) associated with this object

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files