- centerCenter of the Cartesian grid
C++ Type:libMesh::Point
Unit:(no unit assumed)
Controllable:No
Description:Center of the Cartesian grid
- dxLattice extent in the X direction
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Lattice extent in the X direction
- dyLattice extent in the Y direction
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Lattice extent in the Y direction
- dzLattice extent in the Z direction
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Lattice extent in the Z direction
- nxNumber of points in the X direction
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of points in the X direction
- nyNumber of points in the Y direction
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of points in the Y direction
- nzNumber of points in the Z direction
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Number of points in the Z direction
CartesianGridPositions
Create positions along a Cartesian grid.
Certain pins may be excluded using the "pattern" and "include_in_pattern" parameter. The last two CartesianGridPositions
objects created in the following snippet display this feature by only including the '1' position in the pattern.
Input Parameters
- execute_onNONEThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:NONE
C++ Type:ExecFlagEnum
Unit:(no unit assumed)
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- include_in_patternA vector of the numbers in the pattern to include
C++ Type:std::vector<unsigned int>
Unit:(no unit assumed)
Controllable:No
Description:A vector of the numbers in the pattern to include
- initial_positionsPositions at the beginning of the simulation
C++ Type:PositionsName
Unit:(no unit assumed)
Controllable:No
Description:Positions at the beginning of the simulation
- patternA double-indexed Cartesian-shaped array starting with the upper-left corner.
C++ Type:std::vector<std::vector<std::vector<unsigned int, std::allocator<unsigned int>>>>
Unit:(no unit assumed)
Controllable:No
Description:A double-indexed Cartesian-shaped array starting with the upper-left corner.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- auto_broadcastFalseWether Positions should be broadcasted across all ranks
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Wether Positions should be broadcasted across all ranks
- auto_sortFalseWhether Positions should be sorted by coordinates
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether Positions should be sorted by coordinates
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
Default:0
C++ Type:int
Unit:(no unit assumed)
Controllable:No
Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
- force_postauxFalseForces the UserObject to be executed in POSTAUX
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Forces the UserObject to be executed in POSTAUX
- force_preauxFalseForces the UserObject to be executed in PREAUX
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Forces the UserObject to be executed in PREAUX
- force_preicFalseForces the UserObject to be executed in PREIC during initial setup
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Forces the UserObject to be executed in PREIC during initial setup
- outputsVector of output names where you would like to restrict the output of variables(s) associated with this object
C++ Type:std::vector<OutputName>
Unit:(no unit assumed)
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.