- componentThe vector component of interest
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The vector component of interest
- variableThe variable this initial condition is supposed to provide values for.
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The variable this initial condition is supposed to provide values for.
- vel_fnVelocity function name
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:Velocity function name
VectorVelocityIC
This object computes a component of a vector-valued velocity in the direction of a 1-D element from a scalar velocity function.
It computes: where is the velocity vector, is the unit direction vector of the element where this IC is being applied, and is a user-provided function for the component of velocity in the direction .
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- ignore_uo_dependencyFalseWhen set to true, a UserObject retrieved by this IC will not be executed before the this IC
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:When set to true, a UserObject retrieved by this IC will not be executed before the this IC