VectorVelocityIC

This object computes a component of a vector-valued velocity in the direction of a 1-D element from a scalar velocity function.

It computes: ui=uddiu_i = u_d d_i where uu is the velocity vector, d\mathbf{d} is the unit direction vector of the element where this IC is being applied, and udu_d is a user-provided function for the component of velocity in the direction d\mathbf{d}.

Input Parameters

  • componentThe vector component of interest

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The vector component of interest

  • variableThe variable this initial condition is supposed to provide values for.

    C++ Type:VariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The variable this initial condition is supposed to provide values for.

  • vel_fnVelocity function name

    C++ Type:FunctionName

    Unit:(no unit assumed)

    Controllable:No

    Description:Velocity function name

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • stateCURRENTThis parameter is used to set old state solutions at the start of simulation. If specifying multiple states at the start of simulation, use one IC object for each state being specified. The states are CURRENT=0 OLD=1 OLDER=2. States older than 2 are not currently supported. When the user only specifies current state, the solution is copied to the old and older states, as expected. This functionality is mainly used for dynamic simulations with explicit time integration schemes, where old solution states are used in the velocity and acceleration approximations.

    Default:CURRENT

    C++ Type:MooseEnum

    Unit:(no unit assumed)

    Options:CURRENT, OLD, OLDER

    Controllable:No

    Description:This parameter is used to set old state solutions at the start of simulation. If specifying multiple states at the start of simulation, use one IC object for each state being specified. The states are CURRENT=0 OLD=1 OLDER=2. States older than 2 are not currently supported. When the user only specifies current state, the solution is copied to the old and older states, as expected. This functionality is mainly used for dynamic simulations with explicit time integration schemes, where old solution states are used in the velocity and acceleration approximations.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • ignore_uo_dependencyFalseWhen set to true, a UserObject retrieved by this IC will not be executed before the this IC

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:When set to true, a UserObject retrieved by this IC will not be executed before the this IC

Advanced Parameters