WCNSFV2PMomentumDriftFlux

This object implements the contribution to the momentum equation from the drift flux term

where:

  • is the fraction of the dispersed phase ,

  • is the density of the dispersed phase ,

  • is the slip velocity of the dispersed phase .

The user can set the slip velocity from their specific calculations. However, we recommend the usage of WCNSFV2PSlipVelocityFunctorMaterial for computing the slip velocity.

This term can be interpreted as the extra convection that is added due to the particles being transported in the flow field.

commentnote

If the mixture model is used to capture more than one dispersed phase, a different WCNSFV2PMomentumDriftFlux kernel should be added for each of the transported phases with the corresponding slip velocity for each phase.

commentnote

Because the mixture density is computed inside WCNSFV2PMomentumDriftFlux, this kernel is not compatible with mixture fluid properties in the fluid properties module that do not use a linear volume mixing for densities.

Input Parameters

  • momentum_componentThe component of the momentum equation that this kernel applies to.

    C++ Type:MooseEnum

    Unit:(no unit assumed)

    Options:x, y, z

    Controllable:No

    Description:The component of the momentum equation that this kernel applies to.

  • rhie_chow_user_objectThe rhie-chow user-object

    C++ Type:UserObjectName

    Unit:(no unit assumed)

    Controllable:No

    Description:The rhie-chow user-object

  • rho_dDispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:Dispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • u_slipThe slip velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • variableThe name of the variable that this residual object operates on

    C++ Type:NonlinearVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this residual object operates on

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • density_interp_methodharmonicSwitch that can select face interpolation method for the density.

    Default:harmonic

    C++ Type:MooseEnum

    Unit:(no unit assumed)

    Options:average, harmonic

    Controllable:No

    Description:Switch that can select face interpolation method for the density.

  • fraction_dispersed0Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    Default:0

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

  • v_slipThe slip velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • w_slipThe slip velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Unit:(no unit assumed)

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Unit:(no unit assumed)

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • boundaries_to_avoidThe set of sidesets to not execute this FVFluxKernel on. This takes precedence over force_boundary_execution to restrict to less external boundaries. By default flux kernels are executed on all internal boundaries and Dirichlet boundary conditions.

    C++ Type:std::vector<BoundaryName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The set of sidesets to not execute this FVFluxKernel on. This takes precedence over force_boundary_execution to restrict to less external boundaries. By default flux kernels are executed on all internal boundaries and Dirichlet boundary conditions.

  • boundaries_to_forceThe set of sidesets to force execution of this FVFluxKernel on. Setting force_boundary_execution to true is equivalent to listing all external mesh boundaries in this parameter.

    C++ Type:std::vector<BoundaryName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The set of sidesets to force execution of this FVFluxKernel on. Setting force_boundary_execution to true is equivalent to listing all external mesh boundaries in this parameter.

  • force_boundary_executionFalseWhether to force execution of this object on all external boundaries.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether to force execution of this object on all external boundaries.

Boundary Execution Modification Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Unit:(no unit assumed)

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • ghost_layers1The number of layers of elements to ghost.

    Default:1

    C++ Type:unsigned short

    Unit:(no unit assumed)

    Controllable:No

    Description:The number of layers of elements to ghost.

  • use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

    Default:False

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

Parallel Ghosting Parameters