- boundaryThe list of boundary IDs from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundary IDs from the mesh where this object applies
- muDynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Dynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- mu_tThe turbulent viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The turbulent viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- rhoDensity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- tkeThe turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- uThe velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- variableThe name of the variable that this boundary condition applies to
C++ Type:NonlinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this boundary condition applies to
INSFVTKEDWallFunctionBC
This boundary condition should only be used if no wall treatment is added. Implements wall boundary conditions for the turbulent kinetic energy dissipation rate. A separate treatment is used for the laminar and logarithmic layers. A linear blending functions is used to interpolate between both layers.
Input Parameters
- C_mu0.09Coupled turbulent kinetic energy closure. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:0.09
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Coupled turbulent kinetic energy closure. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- displacementsThe displacements
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:The displacements
- vThe velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- wThe velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsnontimeThe tag for the vectors this Kernel should fill
Default:nontime
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- newton_solveFalseWhether a Newton nonlinear solve is being used
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether a Newton nonlinear solve is being used
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.