- componentThe name of the component we will be controlling.
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:The name of the component we will be controlling.
- functionThe name of the function prescribing the value.
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:The name of the function prescribing the value.
- parameterThe name of the parameter in the component we will be controlling
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:The name of the parameter in the component we will be controlling
TimeFunctionComponentControl
Controls a parameter in a Component using a function
The function is evaluated at the current simulation time and at the (0,0,0) point.
Input Parameters
- depends_onThe Controls that this control relies upon (i.e. must execute before this one)
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:The Controls that this control relies upon (i.e. must execute before this one)
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form