GetFunctionValueControl

Sets a ControlData named 'value' with the value of a function

This is useful for the numerous ControlLogic objects that rely on ControlData. Using this object, we can forward the value of the function so it can be used by these objects. The function is evaluated at the current simulation time and at the (0,0,0) point.

Input Parameters

  • functionThe name of the function prescribing a value.

    C++ Type:FunctionName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the function prescribing a value.

Required Parameters

  • depends_onThe Controls that this control relies upon (i.e. must execute before this one)

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:The Controls that this control relies upon (i.e. must execute before this one)

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Unit:(no unit assumed)

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Unit:(no unit assumed)

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

Advanced Parameters