- epsilonCoupled turbulent kinetic energy dissipation rate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Coupled turbulent kinetic energy dissipation rate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- muDynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Dynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- rhoDensity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- tkeCoupled turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:Coupled turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- uThe velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
kEpsilonViscosityAux
This is the auxiliary kernel used to compute the dynamic turbulent viscosity
where:
is the density,
is a closure parameter,
is the turbulent kinetic energy,
is the turbulent kinetic energy dissipation rate.
.
By setting parameter "bulk_wall_treatment" to true
, the kernel allows us to set the value of the cells on the boundaries specified in "walls" to the dynamic turbulent viscosity predicted from the law of the wall or non-equilibrium wall functions. See INSFVTurbulentViscosityWallFunction for more details about the near-wall implementation.
If the boundary conditions for the dynamic turbulent viscosity are already set via INSFVTurbulentViscosityWallFunction, there is no need to add bulk wall treatment, i.e., we should set "bulk_wall_treatment" to false
. This type of bulk wall treatment is mainly designed for porous media formulations with large computational cells.
Input Parameters
- C_muCoupled turbulent kinetic energy closure.
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Coupled turbulent kinetic energy closure.
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- bulk_wall_treatmentFalseActivate bulk wall treatment.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Activate bulk wall treatment.
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Unit:(no unit assumed)
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- mu_t_ratio_max100000Maximum allowable mu_t_ratio : mu/mu_t.
Default:100000
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Maximum allowable mu_t_ratio : mu/mu_t.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- scale_limiterstandardThe method used to limit the k-epsilon time scale.'none', 'standard'
Default:standard
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The method used to limit the k-epsilon time scale.'none', 'standard'
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
- vThe velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- wThe velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- wall_treatmenteq_newtonThe method used for computing the wall functions.'eq_newton', 'eq_incremental', 'eq_linearized', 'neq'
Default:eq_newton
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The method used for computing the wall functions.'eq_newton', 'eq_incremental', 'eq_linearized', 'neq'
- wallsBoundaries that correspond to solid walls.
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:Boundaries that correspond to solid walls.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- newton_solveFalseWhether a Newton nonlinear solve is being used
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether a Newton nonlinear solve is being used
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.