#include <NearestPointReceiver.h>
Allows for setting values that are associated with points in space. The spatialValue() function will then return the nearest value.
◆ NearestPointReceiver()
NearestPointReceiver::NearestPointReceiver |
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const InputParameters & |
parameters | ) |
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◆ ~NearestPointReceiver()
NearestPointReceiver::~NearestPointReceiver |
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virtual |
◆ execute()
void NearestPointReceiver::execute |
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overridevirtual |
◆ finalize()
virtual void NearestPointReceiver::finalize |
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inlineoverridevirtual |
◆ initialize()
virtual void NearestPointReceiver::initialize |
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inlineoverridevirtual |
◆ nearestPosition()
unsigned int NearestPointReceiver::nearestPosition |
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const Point & |
p | ) |
const |
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protected |
Find the position that is nearest to the point
◆ positions()
const std::vector<Point>& NearestPointReceiver::positions |
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inline |
◆ setValues()
void NearestPointReceiver::setValues |
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const std::vector< Real > & |
values | ) |
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◆ spatialValue()
Real NearestPointReceiver::spatialValue |
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const Point & |
p | ) |
const |
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overridevirtual |
◆ validParams()
InputParameters NearestPointReceiver::validParams |
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static |
◆ _data
std::vector<Real> NearestPointReceiver::_data |
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protected |
◆ _positions
const std::vector<Point>& NearestPointReceiver::_positions |
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protected |
The documentation for this class was generated from the following files: