#include <CartesianGrid.h>
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const unsigned int & | _nx |
| Number of divisions along x direction.
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const unsigned int & | _ny |
| Number of divisions along y direction.
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const unsigned int & | _nz |
| Number of divisions along z direction.
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const Real & | _shift |
| Optional shift to add to each bin index.
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Real | _dx |
| Width of x regions.
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Real | _dy |
| Width of y regions.
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Real | _dz |
| Width of z regions.
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Point | _min |
| Lower left of bounding box over mesh.
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Subdivide space into 3-D Cartesian grid; this can be used in conjunction with skinning to change the topology of DAGMC geometries, for instance.
◆ CartesianGrid()
CartesianGrid::CartesianGrid |
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const InputParameters & |
parameters | ) |
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◆ computeValue()
Real CartesianGrid::computeValue |
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protectedvirtual |
◆ validParams()
InputParameters CartesianGrid::validParams |
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static |
◆ _dx
◆ _dy
◆ _dz
◆ _min
Point CartesianGrid::_min |
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Lower left of bounding box over mesh.
◆ _nx
const unsigned int& CartesianGrid::_nx |
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protected |
Number of divisions along x direction.
◆ _ny
const unsigned int& CartesianGrid::_ny |
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protected |
Number of divisions along y direction.
◆ _nz
const unsigned int& CartesianGrid::_nz |
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protected |
Number of divisions along z direction.
◆ _shift
const Real& CartesianGrid::_shift |
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protected |
Optional shift to add to each bin index.
The documentation for this class was generated from the following files: